using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using Unity.Netcode;
using UnityEngine;

public class SharedVirtualCamear : NetworkBehaviour
{
    // Start is called before the first frame update
    private CinemachineVirtualCamera virtualCamera = null;

    private void Awake() {
        virtualCamera = GetComponent<CinemachineVirtualCamera>();
    }

    // Update is called once per frame
    
}
